
Having been asked my opinion on the top three game changers at the moment, I consulted respected bloggers around the web for this short list.
1) New hardware and skills usage: iPad/iPods, tablets, game consoles, e-readers. Using apps to access learning rather than web sites/software. Leads to independent learning, peer work, self paced ‘personalised’. Good example is contrast of Rosetta Stone CD or web site (£200) with multitude of apps for language learning (vary between free, 59p and £1.99). Immediate and intuitive (fun? Intrinsically games-based?) vs structured courseware. None hierarchial interfaces can lead to younger (or conversely much older) development of digital literacy skills. This video widely shown (CBS TV/You Tube) of a baby with a magazine:
Gesture-based computing is developing through the track pads of laptops, tablet devices/phones, touch screen and more recently through voice recognition (already in use – MS Kinect and Siri). Keyboards may not be needed as devices can be controlled by human gestures and voices.
2) Allied to this is BYOD – Bring your own device. This is starting to happen with big industry and in schools I have seen formally in use with sixth form and (against school rules) with everyone else! This used to be known as mobile learning (the iPAQ or hybrid phone) but has changed so much due to smart phones and iPods. In my classes for eg no need to book a formal PC setting to do research, just allow them use of their own phones. Issues in this include economics, haves/have nots and theft (main reason younger kids banned from using by Academy). Also access is not by school-controlled network and is via 3G so no blocking, e-safety etc. Older students sign contract and can have access to free open wi-fi.
3) Web 2.0 tools and Internet – Web 2.0 Projects booklet by Terry Freedman. This a game changer due to our dependence on Internet tools now that many are free. Issues recently have been caused by global companies acquiring some of these Internet start-ups and swallowing them whole. Facebook has been particularly responsive to this but more recently Picnik image editor was bought by Google and will disappear. Twitter acquired Posterous this month and is yet to release details of what it intends to do with the tool.
This aspect would include using Social media to communicate with parents and other stakeholders.
•Blogging/Publishing by learners
•Game Based Learning – directly via consoles
•Collaboration/Social Learning – online collaborative tools across continents, Skype-linked and even shared publishing (Zoho, Google docs).
Using tech devices for data collection is becoming a possibility:
Web 3.0 and Learning analytics: Loosely joins a variety of data gathering tools and analytical technology to study pupil engagement, practice, performance and progress. Teachers and school would tailor educational opportunities to each individual student’s level of need and be able to adapt in ‘real-time’. Using ‘smart’ devices pupils learning, attendance and achievement would be monitored by computer programs that would automatically change to suit the ‘level’ of the child’s ability and practice. Even be able to monitor health, tiredness, diet etc.
(Julian S. Wood/@ideas_factory)
You may wonder why I have included the Lolz cat image – this shows a cat using an iPad app specifically designed for feline users! Game changer?
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