A while ago, I designed an Interactivity Trapezium model for graphically illustrating the levels of interactivity of different media platforms. The shape of the model for console games is picked out in light blue and is distinctive for most of the platform games I’ve played on PS2, Xbox 360 and Wii. Last weekend a new media platform came out for the PS3 and that is in the current form of Heavy Rain on the PS3.
Credited since the it’s launch with an emotion-based AI, the PS3 has a potential game-changer in Heavy Rain in that it is cinematic to the levels of most Hollywoood blockbusters (probably more so in the case of Avatar) and yet key interactive features also feature highly. The trapezium for Heavy rain is nowhere near the norm for consoles!
How far are you prepared to go to save someone you love? This is the central question of Heavy Rain and one that the protagonist, Ethan Mars, is compelled to answer. After Ethan’s son goes missing and is presumed to be the latest victim of the mysterious Origami Killer, he vows to do whatever it takes to rescue his boy. Besides Ethan, you also take control of three other seemingly unrelated individuals that have been drawn into the case: private investigator Scott Shelby, FBI criminal profiler Norman Jayden, and insomniac Madison Paige. Unlike other games that make extensive use of quick-time events, Heavy Rain does not track your progress in terms of success and failure. There is no right or wrong way to play; thus, no matter what your outcome is, the game will move forward and adapt to the consequences of your actions or lack thereof. Though the overall narrative framework is unyielding, your performance throughout the game can have a variety of effects, ranging from subtle changes in how a scene plays out to much bigger adjustments. Entire events may not occur because your actions and choices caused the plot to branch in a different direction. It’s even possible for key characters to die, thus eliminating any subsequent contributions to the story that they might have made. No matter what happens in your play-through, the adaptive plot of Heavy Rain becomes a deeply personal sum of your experiences. (Gamespot review)
I’m hoping this is the start of a new media that mixes the best elements of an involving movie with the interactivity of the best games; maybe Heavy Rain is the first of many in this genre?
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